![]() ![]() ![]() With that in mind, I wanted to flex the urban planning expertise I’ve collected in the last year after I started writing the “Future Cities” series for Inverse and see to what extent new lessons about facing urban challenges could be applied in a simulator from the 90s. Nevertheless, the game allows us to sort of play around with some of the challenges that currently affect many of world’s cities, as well as problems that could perhaps one day strike at the world’s urban centers. SimCity 2000 arrived before the effects of climate change, before technology began to revolutionize city services, before the housing bubble popped, and before Uber. ![]() It was the best gun-free game out there even if it felt - even at the time - a bit like a relic, what with the blocky graphics and the Jane Jacobs morality lessons. When I was a kid, I was obsessed with SimCity 2000, a computer game that tasked players with building a city from scratch then running it like a despot. ![]()
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